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About afternoon

afternoon, a story is a work of interactive ficiton, written by Michael Joyce. It was originally created as a demonstration of the Storyspace software, which was developed by Joyce, Jay Bolter, and John Smith. After being presented as such in at an ACM conference in 1987, it went on to be published (in floppy disk form) as a standalone work of fiction by Eastgate in 1990. It consists of 539 interconnected [lexias].

In navigating through these lexias, the reader is thrown between various strands of narrative, memory and poetry, either by his own active choice in selecting links, or by shifts in the story which occur as the reader iterates through the loops of the text. On first reading, at least, afternoon is told from the perspective of Peter, a man who believes he may have seen his ex-wife and son die in a car crash that morning. Subsequent readings result in changes in narrator, characters and time such that one may revisit a given segment of text over and over, with a new meaning granted each time as a result of its new context/location in the reader's path. While there are what might be called ending points in afternoon, each links back to the introductory frame below, inviting the reader to continue in his journey through the text.

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Cybertext, Hypertext and Intratextuality


afternoon is written in Storyspace, a program for creating interactive fiction that predates the WWW. Thus, while it bears many similarities to what usually comes to mind when we think of hypertext fiction today, afternoon is shaped by the unique structure of Storyspace.
Distinctions between a work in storyspace and

The means of afternoon's dissemination is interesting in its relation to class discussions of the media industry and digital artifacts...




Links

In progressing through afternoon, the reader has the choice of hitting enter to follow the default path, double-clicking a word in the text, selecting a link from the links menu, pressing the yes or no buttons, or typing a question (though not all options are available at all points.) Linking words are not differentiated from the rest of the text, and, in most cases, double-clicking anywhere but a linked word will lead you to the next step on the default path. This leads to a number of issues for the reader, such as


Loops

feeling of deja vu/memories
takes form as you go through a branch again (might first be sent into middle of a scene, based on word (draperies), then through another loop which takes up that branch part way through)
	find out who is speaking, or move a scene between main char's memory& the present
e.g., "a bit2" loop (phone call to night with headmaster and back)
a phrase takes on new meaning when go through it again (w/diff context)
	e.g. "It is a sort of insurance"
        or [coffee example]
new frame inserted in default second time through (secretlolly2 (I call Lolly->I know->projection)

example: Werther asks


Narration

sudden shifts in (default) story (wunderwriter to she shyly/typing at night) makes you wonder if you're shifting from memory to real-time, real-time to memory, real to dream or something else; that the main character is a poet further confuses things (is this section a story written by Peter, part of the narration about Peter, an interlude by the "author", a reflection by Lisa about Peter's story?...)

afternoon narration notes


Endings

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Authorship and Co-creation

Storyspace: Relation to margin notes, online collaboration
Co-Creation in Software:
Co-Creation in Literature:
Reader-response theory, pheomenology, Beaujour
Afternoon

Being too active is not particularly illuminating (productive?) for the reader; while storyspace allows you to view the links menu and choose a non-default path, doing so generally not to your advantage. better off hitting return, or selecting words (generally, a link word leads you on a closed loop, i.e., a tangent that eventually returns to your original page, or the default page following it.) in this way, you eventually visit each of those links in subsequent recursions. this has the added advantage of removing some of the anxiety associated with many forms of hypertext fiction (regarding which link to choose, whether to backtrack, etc.), though the result could be seen as a linear form (with redundancies.)

As Aarseth says, "Interactive narrative might imply some sort of user-directed story generator, but Afternoon does not fit that description very well, as it relentlessly leads the reader in labyrinthine circles." (89), or "Readership has been restored but not transcended." (94) (see afternoon bibliography)

In Storyspace (and, perhaps, most electronic literature), you lose elements of interaction that the reader of a traditional printed text often takes for granted. In particular, the ability to reread a previous section (or skip to the ending, etc,) make margin notes, highlight, bookmark a page (or tear it out), and so on.


Comparison to works by Rob Swigart

Author Rob Swigart, currently a visiting scholar at Stanford, was kind enough to speak with me about his work in interactive fiction. (Additional notes are in the process of being transcribed to RS Interview.)


Reader Orientation: In hypertext you often don't have the clear visual reference of your location in a story provided by a page marked in a book. As discussed in the Maps section above, the design of afternoon/storyspace omits such a reference. In contrast, Swigart asserted the importance of readers having some kind of feedback to know where they are in a story, and how much remains. This distinction might be interpreted as a result of differences in Exampes:
Approach to issues of continuity:
Limitations on file and screen size led him to write in terms of develop what he called NITs, or Narrative units - segments of text of less than one screen in length. Narrative continuity was provided by connecting the NITs.

Afternoon and About Time both make use conditional links, not standard in typical hypertext.
RS's "invisible walls" similar to to "illusion of choice" in "dialectic" node


Other Topics

Accessing media
On beginning this project, I ran into several of the issues discussed in session 3 (see class Notes 3) regarding the fleeting nature of data formats and difficulty of time-proofing media.

Links, Resources, and Bibliography

See afternoon bibliography

Digital Humanities / Class Members / Jenny Loomis
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