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    <title>Life to the second power</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/" />
    <link rel="self" type="application/atom+xml" href="http://traumwerk.stanford.edu/LifeSquared/atom.xml" />
   <id>tag:traumwerk.stanford.edu,2008:/LifeSquared/9</id>
    <link rel="service.post" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9" title="Life to the second power" />
    <updated>2007-04-06T22:59:46Z</updated>
    <subtitle>On an island in SecondLife, building has commenced, a construction of traces, of remains of a past, of regenerated bodies ...</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.33</generator>
 
<entry>
    <title>Roberta Breitmore Gallery:  extending the archive</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2007/04/roberta_breitmore_gallery_exte.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=492" title="Roberta Breitmore Gallery:  extending the archive" />
    <id>tag:traumwerk.stanford.edu,2007:/LifeSquared//9.492</id>
    
    <published>2007-04-06T22:06:18Z</published>
    <updated>2007-04-06T22:59:46Z</updated>
    
    <summary>A gallery has been added to SHL&apos;s Second Life space, exhibiting materials from Lynn Hershman&apos;s Roberta Breitmore project. Occupying the lower terrace of the LifeSquared gallery building on SHL&apos;s Hotgates island, this exhibit uses seven projection screens to display the...</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
            <category term="Builds" />
            <category term="ambience" />
            <category term="news" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>A gallery has been added to SHL's Second Life space, exhibiting materials from Lynn Hershman's Roberta Breitmore project.  Occupying the lower terrace of the LifeSquared gallery building on SHL's Hotgates island, this exhibit uses seven projection screens to display the archival remnants of this examination of persona, identity, and physical embodiment.<br />
<img alt="roberta_gallery_011-600.jpg" src="http://traumwerk.stanford.edu/LifeSquared/roberta_gallery_011-600.jpg" width="600" height="313" /><br />
</p>]]>
        <![CDATA[<p>From Lynn Hershman's website:</p>

<blockquote>"Roberta Breitmore was for 9 years a private performance of a simulated person. In an era or alternatives, she became an objectified alternative personality. Roberta's first live action was to place an ad in a local newspaper advertising for a roommate. People who answered the ad became participants in her adventure. As she became part of their reality, they became part of her fiction."</blockquote>

<p><a href="http://www.lynnhershman.com/investigations/privatei/roberta_breitmore/roberta_breitmore2.html" target="_blank">Read more on the Hershman site</a></p>]]>
    </content>
</entry>
<entry>
    <title>Strange Culture in Life Squared</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2007/01/strange_culture_in_life_square.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=470" title="Strange Culture in Life Squared" />
    <id>tag:traumwerk.stanford.edu,2007:/LifeSquared//9.470</id>
    
    <published>2007-01-22T20:53:30Z</published>
    <updated>2007-01-22T21:04:58Z</updated>
    
    <summary> Strange Culture - actors Tilda Swinton and Thomas Jay Ryan On Monday 22 January and Wednesday 24 January our experimental facility in the online world Second Life will host the première of Lynn Hershman&apos;s new movie &quot;Strange Culture&quot; as...</summary>
    <author>
        <name>Michael Shanks</name>
        <uri>http://metamedia.stanford.edu/~mshanks</uri>
    </author>
            <category term="news" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p><img alt="StrangeCulture" src="http://traumwerk.stanford.edu/LifeSquared/imagebin/StrangeCulture.jpg" width="186" height="150" />  <img alt="Thomas and Tilda" src="http://traumwerk.stanford.edu/LifeSquared/imagebin/ThomasTilda.jpg" width="124" height="150" /> <img alt="Tilda" src="http://traumwerk.stanford.edu/LifeSquared/imagebin/Tilda.jpg" width="105" height="150" /></p>

<p><br />
<font color=magenta>Strange Culture - actors Tilda Swinton and Thomas Jay Ryan</font></p>

<p>On Monday 22 January and Wednesday 24 January our experimental facility in the online world Second Life will host the première of Lynn Hershman's new movie <font color=red>"Strange Culture"</font> as part of the Sundance Film Festival.</p>

<p>In 2004 artist and college professor Steve Kurtz was preparing for a <a href="http://www.massmoca.org/ ">MASS MoCA</a> exhibition that would let audiences test whether food has been genetically modified when, days before the opening, his wife tragically died of heart failure. Distraught, Kurtz called 911, but when medics arrived, they became suspicious of his art supplies and called the FBI. Dozens of agents in haz-mat suits sifted through his home and impounded his computers, books, cat, and even his wife's body. The government held Kurtz as a suspected bioterrorist, and, nearly three years later, the charges have not been dropped. He still faces up to 20 years in prison.</p>

<p>Because he is legally barred from comment, the movie uses actors as avatars to tell this story of contemporary art, science, politics and paranoia.</p>

<p>We have chosen to screen the movie on our island in Second Life because we are committed to exploring the intersections of the arts, humanities, science and technology, reaching out beyond the academy to address such matters of common concern. </p>

<p>Guests will include Lynn Hershman, Steven Kurtz and Howard Rheingold.</p>

<p><br />
<a href="http://festival.sundance.org/filmguide/popup.aspx?film=7546">[Link - Sundance]</a></p>

<p><a href="http://lynnhershman.com/newprojects.htm">[Link - Lynn Hershman's site]</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>L2 wing added to SHL&apos;s project gallery in Second Life</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/12/l2_wing_added_to_shls_inworld.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=463" title="L2 wing added to SHL's project gallery in Second Life" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.463</id>
    
    <published>2006-12-15T17:09:56Z</published>
    <updated>2006-12-15T17:43:49Z</updated>
    
    <summary>A new wing has been added to the Humanities Lab&apos;s gallery of projects, providing background information on Life to the Second Power and its development in Second Life, and displaying content from NEWare, including Lynn&apos;s video from the HASTAC presentation....</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
            <category term="Builds" />
            <category term="news" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>A new wing has been added to the Humanities Lab's gallery of projects, providing background information on Life to the Second Power and its development in Second Life, and displaying content from NEWare, including Lynn's video from the HASTAC presentation.</p>

<p>Visit the new gallery space at <a href="http://slurl.com/secondlife/cayuga/105/122/72/" target="_blank">Cayuga (105,122,72)</a>.</p>

<p><img alt="01_l2gallery_005.bmp" src="http://traumwerk.stanford.edu/LifeSquared/01_l2gallery_005.bmp" width="600" height="450" /><br />
</p>]]>
        <![CDATA[<p><img alt="02_l2gallery_006.bmp" src="http://traumwerk.stanford.edu/LifeSquared/02_l2gallery_006.bmp" /></p>

<p><img alt="03_l2gallery_002.bmp" src="http://traumwerk.stanford.edu/LifeSquared/03_l2gallery_002.bmp" /></p>

<p><img alt="04_l2gallery_003.bmp" src="http://traumwerk.stanford.edu/LifeSquared/04_l2gallery_003.bmp" /></p>

<p><img alt="05_l2gallery_008.bmp" src="http://traumwerk.stanford.edu/LifeSquared/05_l2gallery_008.bmp" /></p>

<p><img alt="06_l2gallery_009.bmp" src="http://traumwerk.stanford.edu/LifeSquared/06_l2gallery_009.bmp" /><br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Looking at Legos</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/09/looking_at_legos.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=436" title="Looking at Legos" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.436</id>
    
    <published>2006-09-29T04:37:42Z</published>
    <updated>2006-09-29T04:53:07Z</updated>
    
    <summary>Today&apos;s project meeting on NEWare examined some of the building blocks we hope to employ. A scripted object here, streaming video there, some interesting approaches to linking the various pieces... A good meeting, looks like we&apos;re on our way! Scripted...</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>Today's project meeting on NEWare examined some of the building blocks we hope to employ.  A scripted object here, streaming video there, some interesting approaches to linking the various pieces...  A good meeting, looks like we're on our way!</p>

<p>Scripted objects allow tracking visitors, altering the roomscape, etc.<br />
<img alt="prequeldemo_008.jpg" src="http://traumwerk.stanford.edu/LifeSquared/prequeldemo_008.jpg" width="600" height="450" /></p>]]>
        <![CDATA[<p>A gallery of images includes a screening of video shot at the original installation.<br />
<img alt="prequeldemo_017.jpg" src="http://traumwerk.stanford.edu/LifeSquared/prequeldemo_017.jpg" width="600" height="450" /></p>

<p>Press clippings as billboards along "Columbus Avenue."<br />
<img alt="prequeldemo_019.jpg" src="http://traumwerk.stanford.edu/LifeSquared/prequeldemo_019.jpg" width="600" height="450" /></p>

<p>In "Room 47", wrapping up the meeting.<br />
<img alt="prequeldemo_027.jpg" src="http://traumwerk.stanford.edu/LifeSquared/prequeldemo_027.jpg" width="600" height="450" /></p>

<p>Seifert begins implementing some post-meeting ideas, constructing corridors in the Dante.<br />
<img alt="danteconstruction_009.jpg" src="http://traumwerk.stanford.edu/LifeSquared/danteconstruction_009.jpg" width="600" height="450" /></p>]]>
    </content>
</entry>
<entry>
    <title>Laying a foundation.</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/09/laying_a_foundation_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=434" title="Laying a foundation." />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.434</id>
    
    <published>2006-09-26T07:09:11Z</published>
    <updated>2006-09-26T17:48:40Z</updated>
    
    <summary>Looking rather like a revealed structure at an archaeological dig, this home-made floorplan was produced by the current owners of what was once the Dante Hotel....</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
            <category term="Builds" />
            <category term="ambience" />
            <category term="news" />
            <category term="planning" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>Looking rather like a revealed structure at an archaeological dig, this home-made floorplan was produced by the current owners of what was once the Dante Hotel.  </p>

<p><img alt="Floor Plan View" src="http://traumwerk.stanford.edu/LifeSquared/dantebulds_001.jpg" width="512" height="384" /><br />
</p>]]>
        <![CDATA[<p>A hint of Columbus and Broadway frames the outlines of the hotel.  Perhaps some thought needs to be given to how the whole construct should be positioned and aligned on the island (as constructed here, it's rotatied nearly 180 degrees).  See how small our grand island is becoming already!</p>

<p>This plan could serve as a platform for a partial build, erecting just the portions of the rooms that will be the main focus (reg desk, room 116, and connectors) and leaving the remainder of the plan in place in  this outline form.  This relic could be accompanied by a more polished and immersive build across the street, constructed as re-enactment in contrast to the floorplan-based “recovered” structure.  This might allow more freedom from the constraints of verisimilitude to adjust the immersive, interactive, "theatrical"  version for usability, while the recovered ruin built on top of the floorplan serves more of a static preservation role...</p>

<p><br />
At the dig, giving some thought to next steps...<br />
<img alt="Floor Plan: Moto and Seifert" src="http://traumwerk.stanford.edu/LifeSquared/dantebulds_004.jpg" width="512" height="384" /></p>]]>
    </content>
</entry>
<entry>
    <title>Clearing the decks in NEWare</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/09/clearing_the_decks_in_neware.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=432" title="Clearing the decks in NEWare" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.432</id>
    
    <published>2006-09-18T18:33:08Z</published>
    <updated>2006-09-18T18:38:57Z</updated>
    
    <summary>Preparatory to building the Dante Hotel and environs, some terraforming has taken place on the island......</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>Preparatory to building the Dante Hotel and environs, some terraforming has taken place on the island...</p>

<p><img alt="newarebare-600.bmp" src="http://traumwerk.stanford.edu/LifeSquared/images/newarebare-600.bmp" width="600" height="265" /><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Archaeology as Theatre in Second LIfe</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/06/archaeology_as_theatre_in_seco.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=399" title="Archaeology as Theatre in Second LIfe" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.399</id>
    
    <published>2006-06-05T03:37:41Z</published>
    <updated>2006-10-17T17:49:27Z</updated>
    
    <summary>While browsing the neighborhood not too far from my own &quot;estate&quot; in SL, I came across this remarkable site. The pictures tell a bit of the story, and the conceit is simple enough, but really worth a visit to the...</summary>
    <author>
        <name>Jeff Aldrich</name>
        
    </author>
            <category term="ambience" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>While browsing the neighborhood not too far from my own "estate" in SL, I came across this remarkable site.  The pictures tell a bit of the story, and the conceit is simple enough, but really worth a visit  to the Cavorite Mines and Exoarchaeological Philology Visitor Centre (<a href="http://slurl.com/secondlife/Alice/102/52/77/" target="_blank">http://slurl.com/secondlife/Alice/102/52/77/</a>).  Imagine an abandoned "cavorite" mine, some intriguing artifacts strewn about, a great tethered iron kite...  There's even an old leatherbound copy of H.G.Wells' The First Men in the Moon, unabridged.</p>]]>
        <![CDATA[<p><img alt="cavoritemines_001.bmp" src="http://traumwerk.stanford.edu/LifeSquared/cavoritemines_001.bmp" width="600" height="437" /></p>

<p><img alt="cavoritemines_003.bmp" src="http://traumwerk.stanford.edu/LifeSquared/cavoritemines_003.bmp" width="600" height="437" /></p>

<p><img alt="cavoritemines_005.bmp" src="http://traumwerk.stanford.edu/LifeSquared/cavoritemines_005.bmp" width="600" height="437" /></p>]]>
    </content>
</entry>
<entry>
    <title>ZeroOne &amp; Second Life</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/zeroone_second_life_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=397" title="ZeroOne &amp; Second Life" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.397</id>
    
    <published>2006-05-27T21:35:23Z</published>
    <updated>2006-05-27T21:42:53Z</updated>
    
    <summary>&quot;The ZeroOne San Jose Festival will transform San Jose into the North American epicenter for the intersection of art and digital culture by showcasing the world&apos;s most innovative contemporary artists. ZeroOne San Jose is artists making art and using technology...</summary>
    <author>
        <name>Matteo Bittanti</name>
        
    </author>
            <category term="Events" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>"The ZeroOne San Jose Festival will transform San Jose into the North American epicenter for the intersection of art and digital culture by showcasing the world's most innovative contemporary artists. ZeroOne San Jose is artists making art and using technology as a tool to do so. It is not technology for technology's sake. ZeroOne San Jose is a multi-dimensional, startling and brilliant audience event - with exhibits, live cinema, performances, workshops, and youth activities. All are one-of-a-kind, many never-before, only-here experiences. Here are some details about what you will find at ZeroOne San Jose: A Global Festival of Art on the Edge."<br></p>

<p> </p>]]>
        <![CDATA[<p>GameArt is one of the key features of this amazing art festival that will take place San Jose, California, between August 7 and August 13 2006. Several artist are using games as a form of expression. One of the most interesting examples is <em><a href="http://01sj.org/content/view/65/49/">The New West</a> </em>, "a virtual art park within the online world Second Life, designed to showcase these new forms of cultural production. Ludica. will solicit proposals for “site-specific” installations, performances and interventions from current Second Life artists and designers, the ISEA and electronic arts community, and international digital arts and game programs at Universities".  <em>The New West </em is a creation of <a href="http://01sj.org/content/view/126/48/">Ludica.</a> <br />
<a href="http://traumwerk.stanford.edu/LifeSquared/newwest.html" onclick="window.open('http://traumwerk.stanford.edu/LifeSquared/newwest.html','popup','width=290,height=474,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://01sj.org/content/view/65/49/">Read more. </a></p>]]>
    </content>
</entry>
<entry>
    <title>NEWare hosts Game Culture &amp; Technology Lab</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/neware_hosts_game_culture_tech.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=396" title="NEWare hosts Game Culture &amp; Technology Lab" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.396</id>
    
    <published>2006-05-26T04:02:40Z</published>
    <updated>2006-10-17T17:52:29Z</updated>
    
    <summary>Henry and Henrik hosted a meeting of UCI&apos;s Game Culture &amp; Technology Lab on our island this evening. Henry is a virtual resident at the Lab this quarter, as part of a quarter-long workshop funded by the UC Humanties Research...</summary>
    <author>
        <name>Henry Lowood</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>Henry and Henrik hosted a meeting of UCI's Game Culture & Technology Lab on our island this evening.  Henry is a virtual resident at the Lab this quarter, as part of a quarter-long workshop funded by the UC Humanties Research Institute.  The workshop includes a group of game studies scholars, artists, and others interested in exploring the possibilities of virtual collaboration around topics drawn from game culture and technology.  The lab itself is described as follows:</p>

<blockquote>
The mission of the Game Culture & Technology Lab is to play with how game metaphors, design principles, and technologies can be utilized for alternative content and context delivery. The focus is on the next generation Internet and beyond. 
</blockquote>
]]>
        <![CDATA[<blockquote>
The approach combines theory and practice, art and science, education and entertainment, to create an environment that supports diverse forms of expression in a wide range of applications. 

<p>The methods include sampling, misuse, hacking, appropriation, reverse engineering, and customization in the interest of open-source innovation and critical intervention. </p>

<p>The Game Lab is physically housed in the Art Culture and Technology building within the School of the Arts (SOTA), as well as in The California Institute for Telecommunication and Information Technology (Calit2). </p>

<p>Research and development activities are conducted in both the SOTA and Calit2 facilities. SOTA consists of approximately 800 square foot of heavily equipped industrial style space (16 foot ceilings, concrete floors, projectors whiteboards, workstations); Calit2 provides an additional 8 special project rooms and 2 offices (high-end corporate cubicle style) dedicated to GCTL activities. </p>

<p>Both facilities are where students in the Concentration in Game Culture and Technology perform their independent research. </p>

<p>The Concentration is a jointly run intensive academic program between the School of Information and Computer Science (ICS) and SOTA.<br />
</blockquote></p>

<p>We had a lively, if somewhat unruly meeting as our visitors explored the island in various states of dress (and undress).  Here are a few screenshots to give a flavor of the evening:</p>

<p><img alt="gamelab_meeting.jpg" src="http://traumwerk.stanford.edu/LifeSquared/gamelab_meeting.jpg" width="600" /><br />
<img alt="gamelab_meeting2.jpg" src="http://traumwerk.stanford.edu/LifeSquared/gamelab_meeting2.jpg" width="600" /></p>

<p>Henry</p>]]>
    </content>
</entry>
<entry>
    <title>Meeting on NEWare</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/meeting_on_neware.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=394" title="Meeting on NEWare" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.394</id>
    
    <published>2006-05-23T01:23:51Z</published>
    <updated>2006-05-23T01:25:40Z</updated>
    
    <summary>My oh my, such a brave new world this is. We just had a group meeting inside Second Life. There we were 6 of us on the island for one hour that saw some seriously speedy typing. You can see...</summary>
    <author>
        <name>Henrik Bennetsen</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>My oh my, such a brave new world this is. We just had a group meeting inside Second Life. There we were 6 of us on the island for one hour that saw some seriously speedy typing. You can see <a href="http://presence.stanford.edu:3455/LynnHershman/594">a transcript and the minutes in the wiki</a>. We got through the agenda though it was a rough day to chair, but I lived to blog the tale :)</p>

<p><img alt="L2 meeting Monday May 22th_005.jpg" src="http://traumwerk.stanford.edu/LifeSquared/L2%20meeting%20Monday%20May%2022th_005.jpg" width="600" height="508" /><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>3D Printing for Second Life Residents</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/3d_printing_for_second_life_re.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=392" title="3D Printing for Second Life Residents" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.392</id>
    
    <published>2006-05-19T09:18:51Z</published>
    <updated>2006-05-19T09:22:33Z</updated>
    
    <summary>Gizmodo are reporting on Recursive Instruments&apos; 3D Printing service for Second Life Residents....</summary>
    <author>
        <name>Matteo Bittanti</name>
        
    </author>
            <category term="random thoughts" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>Gizmodo are reporting on <a href="http://www.recursiveinstruments.com/progress/">Recursive Instruments' 3D Printing </a>service for <em>Second Life</em> Residents.<br></p>]]>
        <![CDATA[<p>This is genius. "Part of the goal of the project is to bridge the virtual and the real “by developing a cultural authority in the virtual that till now has been reserved for the physical,” Spartialian says. The service will allow residents to create physical objects that can take on personal importance or perhaps even come to have financial weight around the edges of SL’s in-world markets. <br></p>

<p>If you're interested in "porting" pixels into the real-word, the sculptural artist <a href="http://www.bathsheba.com/artist/Bathsheba_RP_handout.pdf">Bathsheba Grossman</a> has published an informative PDF outlining her experiences and recommendations" (via <a href="http://www.selectparks.net/">Select Parks</a>).</p>

<p><strong>Link</strong>:  <a href="http://www.recursiveinstruments.com/progress/">Recursive Instruments' 3D Printing </a></p>]]>
    </content>
</entry>
<entry>
    <title>See you in RL</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/see_you_in_rl.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=391" title="See you in RL" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.391</id>
    
    <published>2006-05-17T18:25:23Z</published>
    <updated>2006-05-17T18:28:32Z</updated>
    
    <summary>The other day I ran into Ren Reynolds inside Second Life. He is one of the authors behind the collaborative and always interesting Terra Nova blog. Ren is coming to California next month and graciously accepted our invitation to come...</summary>
    <author>
        <name>Henrik Bennetsen</name>
        
    </author>
            <category term="contacts" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>The other day I ran into <a href="http://www.ren-reynolds.com/">Ren Reynolds</a> inside <a href="http://secondlife.com/">Second Life</a>. He is one of the authors behind the collaborative and always interesting <a href="http://terranova.blogs.com/">Terra Nova</a> blog. Ren is coming to California next month and graciously accepted our invitation to come visit us at campus. He’ll be here Monday the 5th of June at 10 and share his musings on digital identity and property and then we’ll have a conversation. If you’re interested feel very free to join us, just <a href="mailto:hbe@lysedage.dk">drop us a line</a> for the details. </p>

<p><img alt="Ren_Reynolds_SL.jpg" src="http://traumwerk.stanford.edu/LifeSquared/Ren_Reynolds_SL.jpg" width="466" height="600" /><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Streaming video on NEWare</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/streaming_video_on_neware.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=390" title="Streaming video on NEWare" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.390</id>
    
    <published>2006-05-17T00:31:07Z</published>
    <updated>2006-05-17T00:50:40Z</updated>
    
    <summary>If you visit our little island then you can see streaming video right there inside Second Life. I thought the “Chronicles of Narnia” trailer would be a good place holder for now, but lets get Lynn’s stuff up there first...</summary>
    <author>
        <name>Henrik Bennetsen</name>
        
    </author>
            <category term="news" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>If you visit <a href="http://slurl.com/secondlife/NEWare/128/128/0/">our little island</a> then you can see streaming video right there inside Second Life. I thought the “Chronicles of Narnia” trailer would be a good place holder for now, but lets get Lynn’s stuff up there first chance we get. </p>

<p><img alt="Streaming video_NEWare.jpg" src="http://traumwerk.stanford.edu/LifeSquared/Streaming%20video_NEWare.jpg" width="600" height="454" /></p>]]>
        
    </content>
</entry>
<entry>
    <title>What are we doing here?</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/what_are_we_doing_here.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=387" title="What are we doing here?" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.387</id>
    
    <published>2006-05-13T06:51:40Z</published>
    <updated>2006-05-13T06:52:23Z</updated>
    
    <summary>After the good news of our funding the anticipation around this has been replaced by a more reflective mood in me. We started this project with a sense of excitement arising from the potential of the digital achieve to change...</summary>
    <author>
        <name>Henrik Bennetsen</name>
        
    </author>
            <category term="random thoughts" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>After the good news of our funding the anticipation around this has been replaced by a more reflective mood in me. We started this project with a sense of excitement arising from the potential of the digital achieve to change how art is created and experienced. The scarcity effects of yesterday relating to money and finite spaces to display art are fading fast. Massively multiplayer games have taught us that highly social persistent spaces are accessible to people with a decent computer hooked up to a broadband internet connection. These worlds’ yield creative synchronous rich experiences that was impossible in yesterday’s world. But we know all this now, this can’t keep being news! What do we actually do with this and what are the challenges?</p>

<p>This got me thinking about precedence. After a while I ended up at cinema. When the ability to create two dimensional moving pictures was first discovered the potential was also obvious. You could make theatre available to a much wider percent of the population, so at first film was all about filming plays. Luckily this medium was further developed into the precious medium it is today. I believe that this is the task we have ahead of us. Let us try to do one better than merely translating Lynn’s art into something virtual. Let us discuss and investigate how we may come with a suggestion for a new language for art in virtual space. Because art that is native to this new medium deserves the respect its own language implies. This is what I believe we should be doing here.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Random Thoughts</title>
    <link rel="alternate" type="text/html" href="http://traumwerk.stanford.edu/LifeSquared/2006/05/random_thoughts.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://traumwerk.stanford.edu/mt/mt-atom.cgi/weblog/blog_id=9/entry_id=386" title="Random Thoughts" />
    <id>tag:traumwerk.stanford.edu,2006:/LifeSquared//9.386</id>
    
    <published>2006-05-11T23:19:24Z</published>
    <updated>2006-05-11T23:30:02Z</updated>
    
    <summary>In a sense, the digital self sees itself not in opposition to such a thing as a “real self”, but as an extension of our “first life”, that is, our existence in tangible, offline worlds. But our second life -...</summary>
    <author>
        <name>Matteo Bittanti</name>
        
    </author>
            <category term="random thoughts" />
    
    <content type="html" xml:lang="en" xml:base="http://traumwerk.stanford.edu/LifeSquared/">
        <![CDATA[<p>In a sense, the digital self sees itself not in opposition to such a thing as a “real self”, but as an extension of our “first life”, that is, our existence in tangible, offline worlds. But our <em>second life </em>- the set of activities and practices that our avatar performs in digital spaces - requires by definition the previous one. Thus, one must not forget that there is a <em>third life</em>, which is the combination of the first and second lives. [yes, I am still thinking about <a href="http://traumwerk.stanford.edu/LifeSquared/2006/05/here_there_noware.html">Here, There, Noware</a>]<br></p>]]>
        <![CDATA[<p>The <em>third life</em> exists in multiple planes of realities. It occurs when we are simultaneously in first and second worlds. It’s the life of the cyborg, a human being whose body and mind is expanded by prosthetic devices and interfaces. A cyborg is not simply present: it is<em> electronically </em>present, dispersed, and multiplied. As Vivian Sobchack suggested in a seminal essay more than a decade ago, </p>

<blockquote>“Electronic presence has neither a point of view nor a visual situation, such as we experience, respectively, with the photograph and the cinema. Rather, electronic presence disperses its being across a network, its kinetic gestures describing and lighting on the surface of the screen rather than inscribing it with bodily dimension (a function of centered and intentional projection)” (Vivian Sobchack, 138)</blockquote>
<blockquote>[from Vivian Sobchack, "<a href="http://art.berkeley.edu/niemeyer/stories/seminal-essays.htm">The Scene of the Screen: Envisioning Cinematic and Electronic 'Presence'</a>," in <em>Materialities of Communication</em>, ed. Hans Ulrich Gumbrecht and K. Ludwig Pfieffer (Stanford, Calif., 1994)]<br>
<br></blockquote>
Today, more than ever, our presence is distributed across a plethora of worlds. Our agency changes according to the conventions and limitations of the spaces we inhabit though our avatars. “Media determine our situation” wrote Friedrich Kittler in the introduction of <em><a href="http://www.sup.org/book.cgi?book_id=3232%203233">Gramophone, Film, Typewriter</a></em>. Kittler also argued that the subject speaks within discourse systems – and that discourse systems are constituted by the technological devices we create. It is not just a matter of technological determinism. The notion of the <a href="http://www.mythosandlogos.com/heidegger.html">Heideggeria</a>n <em>dasein</em> (Being-There) needs to be updated because we are now living in multiple Theres. 
]]>
    </content>
</entry>

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